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Masters Degrees in Virtual Reality Systems Design

11 degrees at 9 universities in the UK.

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COURSE LOCATION UNIVERSITY CLEAR

MA Virtual Reality

(3.8)
  • 15 months Full time degree: £12,700 per year (UK)
  • Creative VR Project Portfolio (40 Credits)
  • Designing Immersive Experiences (20 Credits)
  • Critical Practice and Exploration (40 Credits)
  • Collaborative Unit (20 Credits)
  • Final Project and Thesis (60 Credits)
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MSc Virtual and Augmented Reality

(3.9)
  • 1 year Full time degree: £9,370 per year (UK)
  • Software Engineering Concepts for AR/VR (20 Credits) - Core
  • Project Dissertation (60 Credits) - Core
  • Research Methods (20 Credits) - Core
  • Advanced Topics in Virtual Reality (20 Credits) - Core
  • Advanced Topics in Augmented Reality (20 Credits) - Core
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MSc Games and Extended Reality

(3.9)
  • 1 year Full time degree: £9,990 per year (UK)
  • 2 years Part time degree
  • Creative Research Methods
  • Games and XR Lab I
  • Project Research and Proposal
  • Games and XR Lab II
  • Final Project
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Virtual and Extended Realities MA

(4.1)
  • 1 year Full time degree: £7,750 per year (UK)
  • Virtual Reality Story Lab
  • Historical and Emerging Concepts in Storytelling
  • Practical Experiments in Interactivity and Immersion
  • Virtual Reality Collaborative Project
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Virtual Reality, MSc

(4.5)
  • 1 year Full time degree: £11,500 per year (UK)
  • 2 years Part time degree: £5,800 per year (UK)
  • MSMM03 - Mobile Technology Practice (VR) (15 Credits) - Core
  • MSDM00 - The Digital Revolution (VR) (15 Credits) - Core
  • MN-M587 - Digital Marketing (15 Credits) - Core
  • EG-M130 - Development of Virtual Reality Environments 2 (30 Credits) - Core
  • EG-M126 - Development of Virtual Reality Environments 1 (30 Credits) - Core
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MA Virtual & Augmented Reality

(3.8)
  • 1 year Full time degree: £11,760 per year (UK)
  • 2 years Part time degree: £5,880 per year (UK)
  • Advanced Topics in Virtual and Augmented Reality (15 Credits) - Core
  • Visual Game Development (15 Credits) - Core
  • Virtual Reality (15 Credits) - Core
  • Augmented Reality (15 Credits) - Core
  • Games Programming 1 (15 Credits) - Core
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MSc Immersive Technologies (Virtual and Augmented Reality)

(4.2)
  • 1 year Full time degree: £15,100 per year (UK)
  • 2 years Part time degree: £7,550 per year (UK)
  • 3 years Part time degree: £5,033 per year (UK)
  • Creative and Immersive Project (60 Credits) - Core
  • Virtual Environment Design (20 Credits) - Core
  • Introduction to Immersive Technologies and Arts (20 Credits) - Core
  • Innovation, Entrepreneurship and Enterprise (20 Credits) - Core
  • Immersive Interaction and Audio Design (20 Credits) - Core
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Virtual and Augmented Reality MA

(4.3)
  • 1 year Full time degree: £8,000 per year (UK)
  • Immersive Design (30 Credits) - Core
  • The Creative Entrepreneur (15 Credits) - Core
  • Future Design Trends (15 Credits) - Core
  • Major Design Project: Virtual and Augmented Reality (60 Credits) - Core
  • Design Thinking (30 Credits) - Core
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MSc Serious Games and Virtual Reality

(4.6)
  • 1 year Full time degree: £8,820 per year (UK)
  • Serious Games Design & Implementation (40 Credits)
  • Academic Skills for Masters Research (20 Credits)
  • Human Computer Interaction, Virtual & Augmented Reality (20 Credits)
  • Game Development Project (20 Credits)
  • MSc Research Project (60 Credits)
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MSc Virtual & Augmented Reality

(3.8)
  • 1 year Full time degree: £11,760 per year (UK)
  • 2 years Part time degree: £5,880 per year (UK)
  • Basics of Mathematics for Games and VR/AR (15 Credits) - Core
  • Advanced Topics in Virtual and Augmented Reality (15 Credits) - Core
  • Games Programming 1 (15 Credits) - Core
  • Virtual Reality (15 Credits) - Core
  • Augmented Reality (15 Credits) - Core
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MA Immersive Arts (Virtual and Augmented Reality)

(4.2)
  • 1 year Full time degree: £15,100 per year (UK)
  • 3 years Part time degree: £5,033 per year (UK)
  • 2 years Part time degree: £7,550 per year (UK)
  • Creative and Immersive Project (60 Credits) - Core
  • Virtual Environment Design (20 Credits) - Core
  • Introduction to Immersive Technologies and Arts (20 Credits) - Core
  • Immersive Content Creation (20 Credits) - Core
  • Immersive Production (20 Credits) - Core
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Qualification: